Tannenberg: Eagles in the East & Galicia: The Forgotten Cauldron
A two game set.
Note that these titles are now included with The Eastern Front: 1914 – 1917.
Tannenberg: Eagles in the East covers the initial stages of World War I in East Prussia and Northern Poland.
The mobilization of Austria Hungary has a domino effect, triggering the mobilization of Russia and Germany in turn. The shows of strength and determination quickly degenerate into open conflict between the grand Empires of old Europe.
The Germans mass their forces in the west against Russia’s ally France, according to The Schlieffen plan. Against Russia itself, the Germans have only the weak 8th Army. The planned action for this force is a retirement across the Vistula river, abandoning the ancient territory of East Prussia to the Slavic Hordes.
Russia mobilizes far more quickly than expected. Desirous to help their ally France, Russia moves immediately to the offensive. This is done even before troops and animals are properly prepared and provisioned. Two Russian armies converge on East Prussia, the 1st under Rennenkampf from the East, the 2nd under Samsonov from the South.
Rather than retire, the German 8th Army moves to face the most immediate threat. Unable to repel the invasion of the Russian Steamroller, the situation in East Prussia looks bleak for the Germans. The High Command panics, sacks the Army Commander, and pulls units out of the fighting from the right wing of the Schlieffen Plan to send as reinforcements.
The new commanders of the 8th Army, Hindenburg and Ludendorff agree to already developed plans to move away from one Russian Army and move to envelope the other which is moving up from the South. The result is the decisive battle of Tannenberg and the destruction of any Russian threat to East Prussia for the foreseeable future.
Yet the success on the East Front comes at a high price. Units critical to the success of the Schlieffen Plan are sent to the East. Could they have been decisive if used against the French? The forces available to you are the same that were available to the historical participants. But it is up to you to make your own strategic decisions, and to execute your own plans as you see fit. This is your chance to prove that you could have done better, that you could change the course of history!
This is the second of a series of simulations designed to interlock to allow you to simulate conflicts and campaigns from 1914 to the present across all of Europe, North Africa, and the Middle East. Each simulation is self-contained. Yet, tied together, they allow you to control all aspects of land, sea, & air warfare.
Galicia: The Forgotten Cauldron: covers the initial stages of World War I in what today is Southern Poland.
Austria-Hungary and Russia mobilize against each other as a result of Austria-Hungary’s ultimatum to Serbia. Both Empires have long histories of intervention in the Balkans, the Tinderbox of Europe. Now they face each other directly across their common border, a border that was created as they had earlier carved up Poland between themselves. Each side has a strong desire to prove their dominance and superiority over the other once and for all.
The Austro-Hungarians mobilize three armies in their Polish province of Galicia. Another army, initially mobilized against Serbia (in the belief that Russia will not come to Serbia’s aid militarily) will have to be moved northward now that Russia is on the march. The Russians mobilize four armies against the Austro-Hungarians. Each side plans to attack the other aggressively in the belief that a quick and decisive decision can be reached.
Austria-Hungary is able to move forces more quickly into the region. With this initial advantage, they seize the initiative, as their First and Fourth armies invade Russian Poland from the south. They leave their Third army (along with slowly arriving reinforcements from the Second army, moving up from the Serbian Front), to defend against Russian forces in the east. The Austro-Hungarian Armies on the attack are soon embroiled in vicious combat with the Russian Fourth and Fifth Armies who oppose them. The Austro-Hungarians make slow progress, but in doing so, they are drawn farther and farther from Galicia.
Moving off to a somewhat slower start than the Austro-Hungarians, the Russians also are on the move offensively. Their Third and Eighth Armies invade Galicia from the East. They quickly push the Austro-Hungarians back to line outside of the provincial capitol of Lemberg. There, both armies launch attacks and counter attacks against each other. The weight of two Russian Armies against the outnumbered Austro-Hungarians begins to tell, and the Austro-Hungarians begin to retreat.
To the North, the Austro-Hungarian Fourth Army has almost encircled the Russian Fifth. Now, because of the retreat of the Austro-Hungarian Third Army, it is about to be encircled itself. In the highly mobile campaign that follows, both sides must move quickly to save its endangered forces and protect its territory.
In the end, the Austro-Hungarians have bitten off more than they can chew by attempting offensive operations against Russia as well as Serbia. The cream of their armies are sacrificed in the attempt. The Russians make large gains into Austria-Hungary, but are unable to achieve a decisive result. They too suffer enormous losses.
Both sides gambled that a decisive victory could be achieved. These gambles ended in the destruction of the empires that made them. Here you have the chance to attempt different courses of action. The forces available to you are the same that were available to the historical participants. But it is up to you to make your own strategic decisions, and to execute your own plans as you see fit.
This is your chance to prove that you could have done better; that you could change the course of history!
- Scale: 20 km per hex
- 4 days per turn
- Unit Sizes: Division / Brigade
- 560 Backprinted Counters
- Two 34″ × 22″ Maps